Friday, 10 October 2014



AN ESSAY ON ATTITUDE
We have very often heard people saying that Attitude is how one shapes his or her life. Now what exactly is Attitude? Attitude is basically how one assesses on factors like people, objects, issues or events. They could either be positive or negative, that depends on how one views the situation. Based on researches, it has been understood that there are several components that makes up a persons attitude.
The components could be like for example, an emotional component where based on your emotions is how a situation or person is being valued. Another component is the cognitive component where in it is based on your thoughts and believes of the subject. And the last component is the behavioral component and this is one important component as it influences our behaviour. Attitudes that influence or behaviors could also include the explicit and implicit. Explicit attitude are those that e are constantly aware and influence our thoughts and believes. The Implicit attitude is something that is unconscious, but it could also influence your behaviour
Attitudes get formed from experience. They are formed over the years either from observation or from experience. They can be learned in a variety of ways. Even a simple advertisement could influence you and may even have a change on your thoughts about a particular product. This kind of attitude formation is known as classical conditioning. Another kind of conditioning is the Operant Conditioning where the attitude develops from other people’s thinking. Sometimes people around us could make an impact on our behavior and change ourselves. And finally attitudes could be developed by observing people around us. A simple example of this kind of attitude development is, kids trying to be what their parents are. This is just observation and imitation, that develops into an attitude later.
Attitude does influence ones behavior. Studies have shown that people behave according to their attitude under certain conditions. Condition like when expecting a favorable outcome, due to personal experience are some of the examples. Attitudes could be changed. Attitudes do impact our behavior, but they are not imposed on stone within us. They could be changed for betterment.
Attitudes could be changed in two ways. Either they get motivated or they get influenced. In both the ways they do think about the messages that they have observed and this could mark a difference in their way of thinking.
Scenarios in life could be made good or worse, based on ones attitude to the situation. Even if you are in a very bad situation, and you hold a positive attitude, you may come out, however even if you are in a moderate situation and you hold a negative attitude, you could worsen the situation and create discomfort not only for you, but for people around you.
In short, Attitude is like magnet. Possessing good Attitude attracts all positives in your life and Bad Attitude attracts all negatives in your life. It is you who decides what you want and could change accordingly. After all, attitude Matters!

Sunday, 6 April 2014

GAMES MEANING

WHAT DO WE MEAN BY GAMES?


A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong,solitaire, or some video games).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform aneducational, simulational, or psychological role.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.


Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[4] Wittgenstein argued that the elements of games, such asplay, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances. As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka, think that Wittgenstein was wrong and that Bernard Suits' definition is a good answer to the problem. 


"A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (Katie Salen and Eric Zimmerman)

"A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan) .According to this definition, some "games" that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not technically games any more than a slot machine is.

"A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)

"At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and Brian Sutton-Smith)

"A game is a form of play with goals and structure." (Kevin J. Maroney)

"to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity." (Bernard Suits)

"When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal)